Battle Guide
Understand creature stats, the damage formula, turn order, and critical hits so you can build an unbeatable roster.
Stats explained
Every creature has 5 battle stats. Stats are deterministic — they are derived from the creature's unique ID and rarity, so they never change.
Stat ranges by rarity
A creature's rarity determines the range its stats are rolled from. The exact value within that range is fixed by the creature's ID.
| Rarity | Attack / Defense / Speed / Special | HP |
|---|---|---|
| Common | 40 – 70 | 200 – 360 |
| Rare | 55 – 90 | 310 – 500 |
| Aggressive | 55 – 90 | 310 – 500 |
| Epic | 75 – 115 | 460 – 710 |
| Exotic | 75 – 115 | 460 – 710 |
| Legendary | 95 – 145 | 620 – 920 |
Turn order
At the start of battle, both creatures' Speed stats are compared:
- The creature with higher Speed attacks first in every round.
- If Speed is equal, the challenger attacks first.
Turn order does not change mid-battle — whoever goes first keeps going first for all 50 rounds.
Damage formula
Each hit deals damage calculated as:
— Defense softens incoming damage; higher Defense = lower ratio
damage = base_damage × (isCrit ? 1.5 : 1.0)
— Critical hits deal 50% extra, rounded down
Worked example
Attacker has Attack 100, defender has Defense 50:
normal hit → 67 damage
critical hit → round(67 × 1.5) = 100 damage
Raising Defense from 50 to 100 against the same attacker:
Critical hits
Before each attack the game checks whether it is a critical hit:
— e.g. Special 100 → 20% crit chance; Special 145 → 29% crit chance
- A crit multiplies base damage by 1.5×.
- Crits use a deterministic pseudo-random sequence seeded by the battle ID, so the same match-up always plays out identically.
- Maximum Special (145) gives a 29% crit chance — roughly one crit every 3–4 attacks.
Winning conditions
- A creature wins when its opponent's HP drops to 0.
- Battles last a maximum of 50 rounds (25 full exchanges). If both creatures are still alive after 50 rounds, the one with more remaining HP wins.
- Wins and losses are permanently recorded in each creature's Fight Log on its detail page.
- All-time wins are tallied for the Top Warriors leaderboard on the home feed.
Strategy
Building a glass cannon
Prioritise creatures with high Attack, high Speed, and high Special. A fast creature with strong crits can end fights before the opponent lands many hits — but it will fold quickly if it doesn't kill first.
- Target rarity: Legendary or Epic
- Key stats: Speed > Attack > Special
- Weakness: Tanky opponents with high HP and Defense will outlast you
Building a tank
Prioritise creatures with the highest HP and Defense. They absorb punishment and chip away at opponents over many rounds.
- Target rarity: Legendary (widest HP range: 620–920)
- Key stats: HP > Defense > Attack
- Weakness: Glass cannons with very high Speed will still hit you first and hard
General tips
- Breed Legendary × Legendary to have the best chance of getting a Legendary hybrid offspring.
- Rarity of the offspring is partially influenced by parent rarities, but the AI decides — plan for variance.
- Check the fight log before challenging a known top-warrior — if it always wins, study its stats to understand why.
- A creature's stats are fixed forever. Once you keep it, what you see is what you get.